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Virtual Reality,  Games

The Thrill of the Fight 2

Author

Elisha Roodt

Date Published

Virtual reality has always had a natural synergy with combat sports. Few things replicate the raw physicality and intensity of boxing quite like strapping on a headset and stepping into a virtual ring. When The Thrill of the Fight released back in 2016, it quickly became one of VR’s most beloved boxing simulations. Simple but effective, it stood out by emphasizing physical effort, timing, and realism over flashy arcade mechanics.

Now, years later, The Thrill of the Fight 2 (TOTF2) is here to carry that legacy forward. Released into Early Access in late 2024, this sequel is not just a refinement of its predecessor but a reimagining for modern VR platforms and audiences. It aims to capture the thrill of boxing with more immersion, more realism, and more ways to play. Even though it’s still in development, TOTF2 is already making waves—and showing why it could become the definitive VR boxing experience.

From Solo Battles to Social Competition

The biggest leap forward in TOTF2 is the introduction of online multiplayer. The original game focused entirely on single-player boxing against AI opponents. It was grueling, physical, and satisfying, but it lacked the social spark of testing your skills against real people.

TOTF2 changes that by placing multiplayer front and center. From day one, players can enter matchmaking queues to face off against opponents of similar skill levels, or they can organize private matches with friends. This transforms the experience from a solitary workout into a competitive sport. Boxing has always thrived on rivalries and personal matchups, and the sequel’s embrace of PvP captures that beautifully.

The addition of casual matches is also important. Not every fight needs to be ranked or counted toward competitive standings. Some players just want to spar, test new strategies, or blow off steam without worrying about a win-loss record. The developers wisely included options for both types of players, laying the groundwork for both a serious competitive scene and a more relaxed community atmosphere.

Realism in the Ring

A major strength of The Thrill of the Fight 2 lies in its more advanced physics and mechanics. The original game leaned heavily on controller velocity to calculate the power of punches, which sometimes encouraged unrealistic flailing. In contrast, TOTF2 takes into account multiple factors: body positioning, guard placement, punch angle, and even timing. This change makes fights feel far closer to real boxing, where precision, defense, and stamina matter as much as raw speed.

The game also introduces improved damage and stamina systems. Instead of rewarding wild spamming, it emphasizes effective technique. A cleanly landed hook or uppercut feels powerful not just visually but physically, while sloppy strikes fail to break through defenses. Blocking, slipping, and counterpunching are all more meaningful than before.

This attention to detail also shows up in smaller touches. Movement can be configured for different play spaces: room-scale for those with the space to move freely, or joystick-based for players in tighter setups. Referee behavior has been added to penalize players who duck unrealistically low or turn away from the fight, further reinforcing a grounded sense of fair play.

A Step Up in Presentation

While gameplay mechanics are the heart of TOTF2, its audiovisual presentation has also taken a leap forward. The environments are more detailed, lighting feels sharper, and the sound design helps immerse players in the ring. The roar of the crowd, the slap of gloves, and the echo of punches all combine to raise the tension of each bout.

Customization options allow players to create a boxer that feels personal. You can adjust body type, facial features, skin tone, and gear. Gloves, shorts, and shoes can all be selected to suit your fighting identity. This may not be as deep as the creation suites of AAA sports games, but in VR, where immersion is everything, it adds a valuable sense of ownership.

Venues are also expanding. Beyond the default gym and arena, updates have already introduced new fighting environments, such as a hotel venue. While purely aesthetic, these variations add to the freshness of repeat play sessions.

Early Access: What’s Missing

Despite its impressive foundation, it’s important to remember that TOTF2 is still in Early Access. Certain features that many players consider essential are not yet in place.

The biggest absence is single-player content. At present, the game focuses almost entirely on multiplayer matches. That means no AI opponents, no structured ladder, and no offline career mode. The developers have made it clear that single-player is planned, but as of now, those who prefer solo play will have to wait.

Platform availability is also limited. Currently, the game is only available on Quest headsets. PCVR users cannot play directly, though spectator tools are in development. Expanding to more platforms could significantly broaden the audience, especially among VR enthusiasts who value higher fidelity and external hardware support.

As with most Early Access titles, balance is an ongoing challenge. Players have noted occasional quirks in hit detection, overly harsh referee penalties, or odd stamina interactions. These issues are being actively addressed through patches, but they highlight that TOTF2 is still a work in progress.

Why It’s Still Worth Playing Now

Even with those caveats, The Thrill of the Fight 2 is already a unique and rewarding VR experience.

First, there’s the fitness factor. VR boxing is no joke: matches can leave you dripping with sweat and gasping for breath. Many players treat TOTF2 as both a game and a workout program. Unlike traditional fitness apps, which often feel like exercises dressed up as games, this feels like a sport that happens to train your body along the way. The immersion of the ring pushes you to give more effort than you might on a treadmill or stationary bike.

Second, the competitive edge of multiplayer adds replayability. No two human opponents fight the same way. Facing off against real people creates unpredictable, dramatic moments. Whether it’s narrowly dodging a knockout punch or catching an opponent off guard with a counter, the satisfaction is unmatched.

Finally, there’s the sense of growth. Because the mechanics reward technique and timing, players genuinely improve as they put in hours. Learning to maintain a guard, time a jab, or weave under a hook translates into better performance over time. It’s not just your character leveling up—it’s you.

The Road Ahead

If these updates arrive with the same polish as the current multiplayer foundation, TOTF2 could become the standard-bearer for VR boxing.

The Thrill of the Fight 2 in Context

VR boxing isn’t new. Several titles, from more arcade-style experiences to fitness-focused apps, have explored the concept. But TOTF2 stands apart because it pursues authenticity. Instead of adding over-the-top mechanics, it strips boxing down to its fundamentals and lets VR deliver the rest.

Where some VR games feel like novelties, TOTF2 feels like a sport. Matches are tense, victories are earned, and defeats sting in the best possible way. The blend of physical exertion, technical depth, and immersive presentation makes it not just a game but an experience that can hold players’ attention for the long term.

Final Verdict

The Thrill of the Fight 2 is not finished, but it already packs a punch. By prioritizing multiplayer, refining its physics, and committing to regular updates, it has laid the groundwork for a VR boxing experience that could surpass everything that came before it.

Yes, it needs more content—particularly single-player and AI opponents. Yes, it needs more polish in certain mechanics and broader platform support. But the foundation is strong, and every update shows meaningful progress.

For VR owners who want an intense, skill-based, physically demanding game, TOTF2 is already worth stepping into. For those willing to wait, the future promises even more. If the developers deliver on their vision, this could become one of VR’s landmark sports titles.

So lace up your gloves, tighten your headset, and step into the ring. The fight has only just begun—and it’s more thrilling than ever.

From Solo Battles to Social Competition